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Portal reloaded 18
Portal reloaded 18












portal reloaded 18

These differences open up new pathways that are both an additional headache and a gentle nudge toward the solution in the puzzle.

#Portal reloaded 18 windows#

Windows in the present may be shattered in the future, while missing floors in the future may be intact in the present.

portal reloaded 18

One of its slyest features is that the present and the future versions of the chambers do not always match precisely. Later puzzles greatly increase the complexity, letting you place time portals yourself, and introducing concepts like using time portals to propel yourself over gaps. If that description has turned your brain into jelly, remember that this is a simple example of Portal Reloaded’s puzzles. This enables the lift to go back up, and for you to complete the puzzle. This causes the future cube to instantly move from the button in the present, to the position in the future where you moved the present cube to. At this point, you must move to stand on the elevator, then pick up the present cube. Solving this puzzle requires you to place the present cube in a position where you can reach it from the elevator, then take the future cube, bring it through the portal, and place it on the present button. To give a very simple example from the game itself, one puzzle requires you to place a cube on a button to bring down an elevator, then place a cube at on a button at the top of the elevator to open a door. Reloaded uses this concept to create some truly brain-frazzling puzzles. Future object, however, can be brought back into the present. The second rule is that present objects cannot be taken into the future, as this violates the laws of causality. If you move an object in the future, however, its present equivalent will not be affected. The first is that if you move an object in the present, that movement will by mirrored in the future. Portal Reloaded’s puzzling is defined by two key rules. It’s how Portal Reloaded uses this premise to create conundrums that makes it possibly the most brilliant puzzle game I’ve played in the last few years. What you’re essentially doing is moving between two mirror images of the same puzzle chamber, one sparkling fresh, the other old and dilapidated. Taken on its own, this effect is cool, but not that impressive. Present Aperture Science is all clean and gleaming and new, while future Aperture Science is dirty and crumbling and overgrown. Specifically, it lets you travel between the present and future versions of the exact same space, with a twenty-year gap between them. Whereas those portals are for moving instantly through space, this new, green portal lets you step seamlessly through time. This Portal works differently from the blue and orange portals already featured in the game. But it makes one major addition to Portal’s mechanics, adding a third portal you can place in the world. Taking place within the cavernous confines of Aperture Science, it features the same test-chamber structure and wry, lightly sadistic humour of the two official games. Portal Reload is a standalone Portal campaign. Then I played Portal Reloaded, which has made me fall in love with Portal’s puzzling in a whole new way, and made me realised that Valve barely scratched the surface of Portal’s puzzling potential. They don’t have that same “wow” factor you get when you walk through one of Portal’s portals for the first time, gasping as you instantaneously transition from one point in space to another.īut I also thought this wasn’t a fair criticism of Portal 2, because I didn’t believe it possible to rekindle that moment of astonishment. But these are fairly minor iterations upon the same concept. Sure, it adds extra puzzle elements like lasers, light-bridges, and various environment-affecting fluids. While I genuinely believe Portal 2 is a fantastic game, my one criticism of it is that it doesn’t bring anything fundamentally new to Portal’s puzzling concept. It is as good a sequel as you could possibly hope for to one of the most original and ingenious games ever made. I waxed lyrical how it’s possibly the best comedy game ever made, how cleverly it introduces new elements to Portal’s spatial conundrums, and how wonderfully it expands upon Aperture Science as a place.

portal reloaded 18

A couple of months back, I slathered my love for Portal 2 all over bit-tech.














Portal reloaded 18